When Clash Royale Gems Hack was released I gave it a try- I headed
into the first match not really knowing what to expect. After just 20 minutes I had to admit that
Clash Royale is really great.
Matches are incredibly fast, at just 4 minutes before a draw is declared; each player has three castles; the goal is to destroy more than your opponent. All you need to learn are the varieties of missiles and troops. The AI takes over for you once the game gets going.
The genius of the game’s design focuses on an intricate web
of attack and counter attack as units don't have many statistics. Swarms of
small units can be rapidly detached with splash damage. Splash damage units can
be efficiently offset by flying troops. Flying troops are vulnerable to swarms
of small missile units. And so on…
Yet depth is added with numerous decisions in timing and
positioning that win battles. Units are replenished by a slowly refilling bar
of elixir. To win you send a mix of offensive units down one lane, and you’re
assaulted in the other- if your elixir is depleted, you’re in danger.
This generates an unfathomable mix of chance and flair.
Rapid matches, skill, combined with multiple collection and upgrade systems
make the game a serious addiction. Five minutes of play conquers an hour with
terrifying ease.
Yet only your ladder score determines matchmaking, and the
game drags out increasing levels on game elements; which can make odd matches.
However, the monetization model takes away from Clash Royale
greatness. Winning matches puts you closer to upgrades. Although, upgrades can
take up to twelve hours, unless you pay with premium, real-money, fuelled
currency to eliminate the timers.

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